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Candela Obscura Core Rulebook

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SKU: DRP-CO-CORE
All purchases of the Candela Obscura Core Rulebook from Critical Role shops include a PDF version.

Investigators, ready yourselves. Candela Obscura needs you! 

The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role.

Inside of the Candela Obscura Core Rulebook you’ll discover:

  • 204 detailed pages, with a satin ribbon to keep your place.
  • The core rules to play and create your Candela Obscura investigators and their circles.
  • Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire.
  • 4 full example assignments for gamemasters to dive in with their players.
  • Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it.
  • An extensive guide to preparing for and gamemastering Candela Obscura.
  • Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life.
Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play!

For more information on the game and links to videos of gameplay and resources, visit darringtonpress.com/candela.

Full Credits: 

  • Lead Game Design: Spenser Starke and Rowan Hall
  • Written By: Rowan Hall and Spenser Starke
  • Editor: Karen Twelves
  • Managing Editor: Matthew Key
  • Production: Ivan Van Norman and Alex Uboldi
  • Proofreading: Jacky Leung
  • Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe
  • Layout: De La Rosa Design
  • Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens
  • Military & Political Consultant: Anthony Joyce-Rivera
  • Game Development Consultant: Mike Underwood
  • Additional Editing: Jared Deiro, Darcy Ross
  • Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood
  • Graphic Design: Aaron Monroy, Bryan Weiss
  • Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford
  • Map Design: Marc Moureau
  • Cover Artist: De La Rosa Design 
  • Artist / Ancient Languages / Spell Design: Stevie Morley
  • Original Concept Created By: Taliesin Jaffe and Chris Lockey

Customer Reviews

Based on 147 reviews
94%
(138)
5%
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I
Izabella Konzem

The mechanics are really cool and refreshing to learn, it really emphasizes on how the story is pushed along, and I like the examples they give for some scenarios.

D
Dominik Riesland
Just brilliant!

I always loved a good horror/mystery game, but to be honest, I wasn't fond of many of them. I had very few good experiences so far. I tried a few rulesets and never felt at home or I didn't quite understand them.

But this is just brilliant! I had no trouble understanding it, it felt natural and easy to come by, hell, I explained the mechanics in less than 30 minutes to my players and they had no questions at all (as we normally do with other rulesets). But what fascinated me the most was that my beloved wife took such a liking to it that she started to read through everything and understood the rules and mechanics without my help and even helped me explain them to the rest. (That never happened before to this degree.)

Well, what I am trying to say is, Candela is easy to learn, fun to play and all in all a really good TTRPG, by far my favorite at the time. You guys did a great job bringing this to life.

All of us enjoyed it so much that our little one-shot stream turned into a little campaign that we can't wait to dive deeper into.

<3 Thank you all for this amazing and just brilliant game <3

Have som pictures from our Stream, that say it all :D

R
Riko Reese
Love it

I have ran three campaigns so far and getting ready for my fourth. I love the story telling aspects and my players enjoy the easy yet in depth play. I really love and enjoy Candela Obscura.

A
Anna LaForge
Can't Wait to Run a Circle!

I'm currently learning to run Candela for my friends, and this book does such a good job of explaining the rules and providing examples of world-building while leaving plenty of room for creativity.

K
Kristyn Start
Stunning, In-depth, One Book for Players & GMs

Our group played an adventure using the introduction pdf; however, have been looking forward to playing a campaign length series of chronicles that I've cooked up. This will provide an in-depth guide, much needed lore, locations and provide for both myself and my players that we can reach for on the regular because nothing interrupts the dark investigation vibes like whipping out you phone or tablet to reference.

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